Jay's Wargaming Blog

January 8, 2018

One Hour Wargames – Part Deux

Filed under: Reviews — Jay @ 1:47 pm

frontier-wagon-circle

My earlier review of Neil Thomas’s book One Hour Wargames – which praised his scenarios while heavily criticising his stripped-down rules – prompted a spirited defence of those rules by several readers. It’s nice to have generated some discussion, so rather than circle the wagons I thought I’d just flag up these alternative views, as follows…

Paul writes:

The Neil Thomas books are basically what they say they are, namely introductions into the hobby with very simple rules that are easy to learn and will play to a definite conclusion in an evening.

That said, they also provide a good starting point for anyone considering writing their own rules, because in my experience it’s much easier to add your own ideas to a basic set of rules, than start with a complex (and generally expensive) set of rules and strip out what doesn’t suit your ideas for the period.

Steve writes:

Paul has it in one.. for me their main benefit is that they provide a framework for you to hang as many of your own ideas on as you want.. out of the box I would say that they will not satisfy any war-game grognard, but tinkered with and added to (which is part of the fun), they are a delight.

Andy writes:

Thanks for posting this. OHW is the book which has motivated me to play more games in the past two years than in the previous five combined. I agree that scenarios are the strongest part of the book and very good value in themselves : I have adapted some to play on much more complex rulesets.

However the rules should not be dismissed too easily. Yes they are very simple, but Neil does a good job of introducing the logic behind them: eg when explaining how he divides fro age infantry into two broad categories ( warriors and shields all infantry). That said I agree that the ancients section does feel overly ‘broad’. One of the virtues of the rules mechanics is that they do allow for tinkering by the players . I have enjoyed colonial era games (a period not specifically catered for in the rules as written) simply by having 19 C armies fight against dark age warriors (zulus!). All worked well. I recommend trying the solo random event section. They do offer a level of complexity and randomness which is useful even in 2 player OHW games.

Nobby writes:

It makes a little more sense if you read his article Keeping it Simple which was in a Battlegames magazine.
I’ve been using his Machine Age rules for the 1920’s NW Frontier and have been happy with them. I am now looking at 12th century England and think that there are too many knights and not enough levy and archers but he does invite you to make changes.

 

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2 Comments

  1. One of the few times that my name has appeared above the comments! I wish now that I had written more :0)

    Comment by nobby531 — January 8, 2018 @ 4:44 pm

  2. Guest posts are always welcome Nobby ;o)

    Comment by Jay — January 8, 2018 @ 7:17 pm


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